flutter capture image from camera
import 'package:image_picker/image_picker.dart';
final _imagePicker = ImagePicker();
var _pickedFile = await _imagePicker.getImage(source: ImageSource.camera);
File _imageFilePicked = File(_pickedFile.path);
flutter capture image from camera
import 'package:image_picker/image_picker.dart';
final _imagePicker = ImagePicker();
var _pickedFile = await _imagePicker.getImage(source: ImageSource.camera);
File _imageFilePicked = File(_pickedFile.path);
flutter camera
import 'dart:async';
import 'dart:io';
import 'package:camera/camera.dart';
import 'package:flutter/material.dart';
Future<void> main() async {
// Ensure that plugin services are initialized so that `availableCameras()`
// can be called before `runApp()`
WidgetsFlutterBinding.ensureInitialized();
// Obtain a list of the available cameras on the device.
final cameras = await availableCameras();
// Get a specific camera from the list of available cameras.
final firstCamera = cameras.first;
runApp(
MaterialApp(
theme: ThemeData.dark(),
home: TakePictureScreen(
// Pass the appropriate camera to the TakePictureScreen widget.
camera: firstCamera,
),
),
);
}
// A screen that allows users to take a picture using a given camera.
class TakePictureScreen extends StatefulWidget {
final CameraDescription camera;
const TakePictureScreen({
Key key,
@required this.camera,
}) : super(key: key);
@override
TakePictureScreenState createState() => TakePictureScreenState();
}
class TakePictureScreenState extends State<TakePictureScreen> {
CameraController _controller;
Future<void> _initializeControllerFuture;
@override
void initState() {
super.initState();
// To display the current output from the Camera,
// create a CameraController.
_controller = CameraController(
// Get a specific camera from the list of available cameras.
widget.camera,
// Define the resolution to use.
ResolutionPreset.medium,
);
// Next, initialize the controller. This returns a Future.
_initializeControllerFuture = _controller.initialize();
}
@override
void dispose() {
// Dispose of the controller when the widget is disposed.
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Take a picture')),
// Wait until the controller is initialized before displaying the
// camera preview. Use a FutureBuilder to display a loading spinner
// until the controller has finished initializing.
body: FutureBuilder<void>(
future: _initializeControllerFuture,
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.done) {
// If the Future is complete, display the preview.
return CameraPreview(_controller);
} else {
// Otherwise, display a loading indicator.
return Center(child: CircularProgressIndicator());
}
},
),
floatingActionButton: FloatingActionButton(
child: Icon(Icons.camera_alt),
// Provide an onPressed callback.
onPressed: () async {
// Take the Picture in a try / catch block. If anything goes wrong,
// catch the error.
try {
// Ensure that the camera is initialized.
await _initializeControllerFuture;
// Attempt to take a picture and get the file `image`
// where it was saved.
final image = await _controller.takePicture();
// If the picture was taken, display it on a new screen.
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => DisplayPictureScreen(
// Pass the automatically generated path to
// the DisplayPictureScreen widget.
imagePath: image?.path,
),
),
);
} catch (e) {
// If an error occurs, log the error to the console.
print(e);
}
},
),
);
}
}
// A widget that displays the picture taken by the user.
class DisplayPictureScreen extends StatelessWidget {
final String imagePath;
const DisplayPictureScreen({Key key, this.imagePath}) : super(key: key);
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Display the Picture')),
// The image is stored as a file on the device. Use the `Image.file`
// constructor with the given path to display the image.
body: Image.file(File(imagePath)),
);
}
}
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