godot white shader
shader_type canvas_item;
uniform float whitening;
void fragment() {
vec4 texture_color = texture(TEXTURE, UV);
COLOR = vec4(mix(texture_color.rgb, vec3(1,1,1), whitening), texture_color.a);
}
godot white shader
shader_type canvas_item;
uniform float whitening;
void fragment() {
vec4 texture_color = texture(TEXTURE, UV);
COLOR = vec4(mix(texture_color.rgb, vec3(1,1,1), whitening), texture_color.a);
}
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