convert angle to 0-360 godot
func into_0to360(angle):
while angle < 0:
angle += 360
while angle >= 360:
angle -= 360
return angle
into_0to360(360) # 0
into_0to360(365) # 5
into_0to360(-5) # 355
into_0to360(0) # 0
convert angle to 0-360 godot
func into_0to360(angle):
while angle < 0:
angle += 360
while angle >= 360:
angle -= 360
return angle
into_0to360(360) # 0
into_0to360(365) # 5
into_0to360(-5) # 355
into_0to360(0) # 0
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