get angle between two vectors unity
Vector3 targetDir = target.position - transform.position;
float angle = Vector3.Angle(targetDir, transform.forward);
get angle between two vectors unity
Vector3 targetDir = target.position - transform.position;
float angle = Vector3.Angle(targetDir, transform.forward);
how to find angle between two points
let angle = Math.atan2( y2 - y1, x2 - x1 ) * ( 180 / Math.PI )
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