bfs traversal of graph in c
// BFS algorithm in C #include <stdio.h> #include <stdlib.h> #define SIZE 40 struct queue { int items[SIZE]; int front; int rear; }; struct queue* createQueue(); void enqueue(struct queue* q, int); int dequeue(struct queue* q); void display(struct queue* q); int isEmpty(struct queue* q); void printQueue(struct queue* q); struct node { int vertex; struct node* next; }; struct node* createNode(int); struct Graph { int numVertices; struct node** adjLists; int* visited; }; // BFS algorithm void bfs(struct Graph* graph, int startVertex) { struct queue* q = createQueue(); graph->visited[startVertex] = 1; enqueue(q, startVertex); while (!isEmpty(q)) { printQueue(q); int currentVertex = dequeue(q); printf("Visited %d\n", currentVertex); struct node* temp = graph->adjLists[currentVertex]; while (temp) { int adjVertex = temp->vertex; if (graph->visited[adjVertex] == 0) { graph->visited[adjVertex] = 1; enqueue(q, adjVertex); } temp = temp->next; } } } // Creating a node struct node* createNode(int v) { struct node* newNode = malloc(sizeof(struct node)); newNode->vertex = v; newNode->next = NULL; return newNode; } // Creating a graph struct Graph* createGraph(int vertices) { struct Graph* graph = malloc(sizeof(struct Graph)); graph->numVertices = vertices; graph->adjLists = malloc(vertices * sizeof(struct node*)); graph->visited = malloc(vertices * sizeof(int)); int i; for (i = 0; i < vertices; i++) { graph->adjLists[i] = NULL; graph->visited[i] = 0; } return graph; } // Add edge void addEdge(struct Graph* graph, int src, int dest) { // Add edge from src to dest struct node* newNode = createNode(dest); newNode->next = graph->adjLists[src]; graph->adjLists[src] = newNode; // Add edge from dest to src newNode = createNode(src); newNode->next = graph->adjLists[dest]; graph->adjLists[dest] = newNode; } // Create a queue struct queue* createQueue() { struct queue* q = malloc(sizeof(struct queue)); q->front = -1; q->rear = -1; return q; } // Check if the queue is empty int isEmpty(struct queue* q) { if (q->rear == -1) return 1; else return 0; } // Adding elements into queue void enqueue(struct queue* q, int value) { if (q->rear == SIZE - 1) printf("\nQueue is Full!!"); else { if (q->front == -1) q->front = 0; q->rear++; q->items[q->rear] = value; } } // Removing elements from queue int dequeue(struct queue* q) { int item; if (isEmpty(q)) { printf("Queue is empty"); item = -1; } else { item = q->items[q->front]; q->front++; if (q->front > q->rear) { printf("Resetting queue "); q->front = q->rear = -1; } } return item; } // Print the queue void printQueue(struct queue* q) { int i = q->front; if (isEmpty(q)) { printf("Queue is empty"); } else { printf("\nQueue contains \n"); for (i = q->front; i < q->rear + 1; i++) { printf("%d ", q->items[i]); } } } int main() { struct Graph* graph = createGraph(6); addEdge(graph, 0, 1); addEdge(graph, 0, 2); addEdge(graph, 1, 2); addEdge(graph, 1, 4); addEdge(graph, 1, 3); addEdge(graph, 2, 4); addEdge(graph, 3, 4); bfs(graph, 0); return 0; }