ue4 log
UE_LOG(LogTemp, Warning, TEXT("Some warning message") );
ue4 log
UE_LOG(LogTemp, Warning, TEXT("The vector value is: %s"), *YourVector.ToString());
ue4 log
UE_LOG(LogTemp, Warning, TEXT("The integer value is: %d"), YourInteger);
ue4 log
UE_LOG(LogTemp, Warning, TEXT("Current values are: vector %s, float %f, and integer %d"), *YourVector.ToString(), YourFloat, YourInteger);
ue4 log
UE_LOG(LogTemp, Warning, TEXT("The float value is: %f"), YourFloat);
ue4 log
UE_LOG(LogTemp, Warning, TEXT("The Actor's name is %s"), *YourActor->GetName());
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