ue4 cpp OnHit
void OnHit(UPrimitiveComponent* HitComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex , bool bFromSweep , const FHitResult& Hit);
ue4 cpp OnHit
void OnHit(UPrimitiveComponent* HitComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex , bool bFromSweep , const FHitResult& Hit);
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