ue4 bind function to button clicked c++
// UInventoryWidget::OnCloseButtonClicked is a function that you want to execute when the button is clicked
Button->OnClicked.AddUniqueDynamic(this, &UInventoryWidget::OnCloseButtonClicked);
ue4 bind function to button clicked c++
// UInventoryWidget::OnCloseButtonClicked is a function that you want to execute when the button is clicked
Button->OnClicked.AddUniqueDynamic(this, &UInventoryWidget::OnCloseButtonClicked);
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