how to deactivate objects through scripts in unity
public GameObject Name = GameObject.Find("Name");
Name.enabled = true;
how to deactivate objects through scripts in unity
public GameObject Name = GameObject.Find("Name");
Name.enabled = true;
disable a component unity
using UnityEngine;
using System.Collections;
public class EnableComponents : MonoBehaviour
{
private Light myLight;
void Start ()
{
myLight = GetComponent<Light>();
}
void Update ()
{
if(Input.GetKeyUp(KeyCode.Space))
{
myLight.enabled = !myLight.enabled;
}
}
}
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