smooth camera follow 2d
using UnityEngine;
public class CameraFollow2D : MonoBehaviour
{
public float FollowSpeed = 2f;
public Transform Target;
private void Update()
{
Vector3 newPosition = Target.position;
newPosition.z = -10;
transform.position = Vector3.Slerp(transform.position, newPosition, FollowSpeed * Time.deltaTime);
}
}