Answers for "unity 2d camera follow"

2

unity camera follow

using UnityEngine;

public class Level3CameraFollow : MonoBehaviour
{
    // camera will follow this object
    public Transform Target;
    //camera transform
    public Transform camTransform;
    // offset between camera and target
    public Vector3 Offset;
    // change this value to get desired smoothness
    public float SmoothTime = 0.3f;

    // This value will change at the runtime depending on target movement. Initialize with zero vector.
    private Vector3 velocity = Vector3.zero;

    private void Start()
    {
        Offset = camTransform.position - Target.position;
    }

    private void LateUpdate()
    {
        // update position
        Vector3 targetPosition = Target.position + Offset;
        camTransform.position = Vector3.SmoothDamp(transform.position, targetPosition, ref velocity, SmoothTime);

        // update rotation
        transform.LookAt(Target);
    }
}
Posted by: Guest on June-11-2021
6

how to add movement in unity

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
    private string moveInputAxis = "Vertical";
    

    public float moveSpeed = 0.1f;
    public Rigidbody rb;
    public bool cubeIsOnTheGround = true;


    // Start is called before the first frame update
    void Start()
    {
        rb = GetComponent<Rigidbody>();
    }
    
    // Update is called once per frame
    void Update()
    {
       float moveAxis = Input.GetAxis(moveInputAxis); 

       ApplyInput(moveAxis);

       if(Input.GetButtonDown("Jump") && cubeIsOnTheGround == true)
       {
           rb.AddForce(new Vector3(0, 7, 0), ForceMode.Impulse);
           cubeIsOnTheGround = false;
       } 

    private void ApplyInput(float moveInput)
    {
        Move(moveInput);
    }

    private void Move(float input)
    {
        transform.Translate(Vector3.forward * input * moveSpeed);
    }    

    private void OnCollisionEnter(Collision collision) {
        if(collision.gameObject.tag == "Ground") {
            cubeIsOnTheGround = true;
        }
    }
}
Posted by: Guest on April-10-2020

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