explosion physics in unity
AddExplosionForce(float explosionForce, 
				Vector3 explosionPosition, 
                float explosionRadius, 
                float upwardsModifier = 0.0f, 
                ForceMode mode = ForceMode.Force));
// Example
public float power = 10.0F;
Vector3 explosionPos = transform.position;
public float radius = 5.0F;
Rigidbody rb = GetComponent<Rigidbody>();
if (rb != null) // Check if object have component "Rigidbody"
	rb.AddExplosionForce(power, explosionPos, radius, 3.0F);
