How to make a array in c#
//use this for unity editor:
using UnityEngine;
public class MyScript : MonoBehaviour {
//You can change the variable type to int, float, strings and others
//Note: You need to asign the objects from the unity editor or the script
public GameObject[] MyObjects;/*edit the size of the array in the unity editor
or add = new GameObject[the length of the array]*/
void Update(){
//Here we are using for loop to destroy our objects in the list
for (int i = 0; i < MyObjects.Length; i++){
Destroy(MyObjects[i], 3.0f);/*The second parameter is how much seconds to wait
before the certain object will be destroyed*/
}
}
}
//Sry for my english its bad