Answers for "class template in c++"

C#
4

class in c#

public class Car
{  
    // fields
    public bool isDriving = false;
    
    // constructor
    public Car( string make )
    {
        Make = make;
    }
	
    // properties
    private string _make = string.Empty;
    public string Make
    {
        get { return _make; }
        set { _make = value; } 
    }
    
    // methods
    public void drive()
    {
        if( isDriving )
        {
			// Car is already moving
        }
        else
		{
            // start driving the car
            isDriving = true;
    	}        
    }

    public void stop()
    {
		if( isDriving )
		{
			// stop the car 
			isDriving = false;
		}
        else
        {
			// car is already not moving
        }        
    }      
}

// ---
// An example of using this class in a console app

using System;
					
public class Program
{
	public static void Main()
	{		
        // construct a new class of type Car and set the Make
      	// property to "VW" using the constructor.
		Car newCar = new Car( "VW" );
		
      	// display the make of our new car
		Console.WriteLine( newCar.Make );
		
      	// call the drive method of the car class
		newCar.drive();		
		
      	// display the value of the isDriving property to
		Console.WriteLine( newCar.isDriving );
		
      	// call the stop method of the car class
		newCar.stop();
		
      	// display the value of the isDriving property
		Console.WriteLine( newCar.isDriving );
	}
}

// the class 
public class Car
{  
    // fields
    public bool isDriving = false;
    
    // constructor w
    public Car( string make )
    {
        Make = make;
    }
	
    // properties
    private string _make = string.Empty;
    public string Make
    {
        get { return _make; }
        set { _make = value; } 
    }
    
    // methods
    public void drive()
    {
        if( isDriving )
        {
        		// Car is already moving
        }
        else
		{
            // start driving the car
            isDriving = true;
    	}        
    }

    public void stop()
    {
		if( isDriving )
		{
			// stop the car 
			isDriving = false;
		}
        else
        {
			// car is already not moving
        }        
    }      
}
Posted by: Guest on February-18-2020
1

template in c++

template <typename T>
void Swap(T &n1, T &n2)
{
	T temp;
	temp = n1;
	n1 = n2;
	n2 = temp;
}
Posted by: Guest on October-29-2020
2

c++ class template

#include <vector>

// This is your own template
// T it's just a type
template <class T1, class T2, typename T3, typename T4 = int>
class MyClass
{
  public:
  	MyClass() { }
  
  private:
  	T1 data; 		// For example this data variable is T type
  	T2 anotherData;	// Actually you can name it as you wish but
  	T3 variable;	// for convenience you should name it T
}

int main(int argc, char **argv)
{
  std::vector<int> array(10);
  //          ^^^
  // This is a template in std library
  
  MyClass<int> object();
  // This is how it works with your class, just a template for type
  // < > angle brackets means "choose" any type you want
  // But it isn't necessary should work, because of some reasons
  // For example you need a type that do not supporting with class
  return (0);
}
Posted by: Guest on May-02-2020
0

template function in class c++

class Object
{
public:
    template<class T>
    void DoX(){}
};
Posted by: Guest on August-15-2021
0

templates of templates c++

namespace std {
  template<typename t> struct hash<MyClass<t>>
  {
  	size_t operator() (const MyClass<t>& c) const;
  }
}

// You can also do things like

template<template<typename t> class type> func_name<type<t>>();
Posted by: Guest on May-14-2020
0

vector in c++ class

#include <iostream>
#include <vector>

class Object
{
	public:
		Object()
		{}
		~Object()
		{}
		void AddInt(int num)
		{
			m_VectorOfInts.push_back(num);
		}
		std::vector<int> GetCopyOfVector()
		{
			return m_VectorOfInts;
		}
		void DisplayVectorContents()
		{
			for( unsigned int i = 0; i < m_VectorOfInts.size(); i++ )
			{
				std::cout << "Element[" << i << "] = " << m_VectorOfInts[i] << std::endl;
			}
			std::cout << std::endl;
		}

	private:
		std::vector<int> m_VectorOfInts;
};

int main()
{
	// Create our class an add a few ints
	Object obj;
	obj.AddInt(32);
	obj.AddInt(56);
	obj.AddInt(21);

	// Display the vector contents so far
	obj.DisplayVectorContents();

	// Creates a copy of the classes container you can only really view whats in 
	// the classes vector container. What ever changes you make here wont effect the class.
	std::vector<int> container1 = obj.GetCopyOfVector();
	// These elements wont be added as it's a copy of the container
	container1.push_back(342);
	container1.push_back(64);
	container1.push_back(123);


	// Display the classes container to see show nothing was added.
	obj.DisplayVectorContents();

	return 0;
}
Posted by: Guest on February-27-2020

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