slow mo in unity
using UnityEngine;
public class SlowMo : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown(KeyCode.//input key))
{
Time.timeScale = 0.3f; //<-- this value is for slow down intensity
}
if (Input.GetKeyUp(KeyCode.//input key))
{
Time.timeScale = 1f;
}
}
}