unity editor button inspector
GUILayout.Button("Your ButtonText")
unity editor button inspector
GUILayout.Button("Your ButtonText")
unity gui button
if (GUILayout.Button("I am a regular Automatic Layout Button")){
Debug.Log("Clicked Automatic Layout Button ");
}
if (GUI.Button(new Rect(10, 70, 50, 30), "I am a regular Button"))
Debug.Log("Clicked Regular Button");
}
unity editor button
using UnityEngine;
using System.Collections;
using UnityEditor;
[CustomEditor(typeof(ObjectBuilderScript))]
public class ObjectBuilderEditor : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
ObjectBuilderScript myScript = (ObjectBuilderScript)target;
if(GUILayout.Button("Build Object"))
{
myScript.BuildObject();
}
}
}
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