unity rotate object relative to camera
transform.rotation = Quaternion.LookRotation(-Camera.main.transform.forward, Camera.main.transform.up);
unity rotate object relative to camera
transform.rotation = Quaternion.LookRotation(-Camera.main.transform.forward, Camera.main.transform.up);
unity attach camera to gameobject
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RotateWithCam : MonoBehaviour
{
public GameObject go;
void LateUpdate()
{
//attach Game Object go to target
Transform target = Camera.main.transform;
go.transform.parent = target;
}
}
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