drag sprte godot
extends KinematicBody2D
# Pickable needs to be selected from the inspector
var can_grab = false
var grabbed_offset = Vector2()
func _input_event(viewport, event, shape_idx):
if event is InputEventMouseButton:
can_grab = event.pressed
grabbed_offset = position - get_global_mouse_position()
func _process(delta):
if Input.is_mouse_button_pressed(BUTTON_LEFT) and can_grab:
position = get_global_mouse_position() + grabbed_offset