TypeWriter Text Godot
extends RichTextLabel
onready var Timer = get_node("/root/Node2D/Timer")
onready var stringPrinted = "This is a test"
func _ready():
    Timer.set_wait_time(.1) # time between letters
    _dialogue( stringPrinted )
func _dialogue( string ):
    for letter in string:
        Timer.start()
        self.add_text( letter )
        yield(Timer, "timeout")
