TypeWriter Text Godot
extends RichTextLabel onready var Timer = get_node("/root/Node2D/Timer") onready var stringPrinted = "This is a test" func _ready(): Timer.set_wait_time(.1) # time between letters _dialogue( stringPrinted ) func _dialogue( string ): for letter in string: Timer.start() self.add_text( letter ) yield(Timer, "timeout")