how to make an object move with arrow keys in java
import java.awt.Canvas;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.image.BufferStrategy;
import java.awt.event.*;
import javax.swing.*;
public class HandlingEvents implements Runnable {
JFrame frame;
int myX = 400;
int myY = 400;
Canvas canvas;
BufferStrategy bufferStrategy;
boolean running = true;
public HandlingEvents() {
frame = new JFrame("Basic Game");
JPanel panel = (JPanel) frame.getContentPane();
panel.setPreferredSize(new Dimension(500, 500));
panel.setLayout(null);
canvas = new Canvas();
canvas.setBounds(0, 0, 500, 500);
canvas.setIgnoreRepaint(true);
panel.add(canvas);
canvas.addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent evt) {
moveIt(evt);
}
});
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setResizable(false);
frame.setVisible(true);
canvas.createBufferStrategy(2);
bufferStrategy = canvas.getBufferStrategy();
canvas.requestFocus();
}
public void run() {
while (running = true) {
Paint();
try {
Thread.sleep(25);
} catch (InterruptedException e) {
}
}
}
public static void main(String[] args) {
HandlingEvents ex = new HandlingEvents();
new Thread(ex).start();
}
public void Paint() {
Graphics2D g = (Graphics2D) bufferStrategy.getDrawGraphics();
g.clearRect(0, 0, 500, 500);
Paint(g);
bufferStrategy.show();
}
protected void Paint(Graphics2D g) {
g.fillOval(myX, myY, 30, 30);
}
public void moveIt(KeyEvent evt) {
switch (evt.getKeyCode()) {
case KeyEvent.VK_DOWN:
myY += 5;
break;
case KeyEvent.VK_UP:
myY -= 5;
break;
case KeyEvent.VK_LEFT:
myX -= 5;
break;
case KeyEvent.VK_RIGHT:
myX += 5;
break;
}
}
}