fabric how to generate ores
public class ExampleMod implements ModInitializer {
private static ConfiguredFeature<?, ?> ORE_WOOL_OVERWORLD = Feature.ORE
.configure(new OreFeatureConfig(
OreFeatureConfig.Rules.BASE_STONE_OVERWORLD,
Blocks.WHITE_WOOL.getDefaultState(),
9)) // vein size
.decorate(Decorator.RANGE.configure(new RangeDecoratorConfig(
0,
0,
64)))
.spreadHorizontally()
.repeat(20); // number of veins per chunk
@Override
public void onInitialize() {
RegistryKey<ConfiguredFeature<?, ?>> oreWoolOverworld = RegistryKey.of(Registry.CONFIGURED_FEATURE_WORLDGEN,
new Identifier("tutorial", "ore_wool_overworld"));
Registry.register(BuiltinRegistries.CONFIGURED_FEATURE, oreWoolOverworld.getValue(), ORE_WOOL_OVERWORLD);
BiomeModifications.addFeature(BiomeSelectors.foundInOverworld(), GenerationStep.Feature.UNDERGROUND_ORES, oreWoolOverworld);
}
}