javascript for loop
var colors=["red","blue","green"];
for (let i = 0; i < colors.length; i++) {
console.log(colors[i]);
}
javascript for loop
var colors=["red","blue","green"];
for (let i = 0; i < colors.length; i++) {
console.log(colors[i]);
}
loop an array in javascript
let array = ["loop", "this", "array"]; // input array variable
for (let i = 0; i < array.length; i++) { // iteration over input
console.log(array[i]); // logs the elements from the current input
}
for loop js
let arr = [];
for(let i = 0; i <= 10; i++){
arr[i] = Math.round(Math.random() * 10);
}
• Result: [3, 1, 1, 2, 3, 9, 5, 6, 6, 8, 5]
• Or
let arr = [];
for(let i = 0; i <= 10; i++){
arr[i] = Math.trunc(Math.random() * 10);
}
Result[7, 6, 0, 2, 4, 8, 7, 5, 5, 6, 5]
for loop
// Unity for loop coroutine (repeat something every x seconds for x time)
Coroutine doThisCoroutine; // (Create a coroutine for stopping)
int duration = 5 // (Duration, whatever you want it to be)
float waitTime = 1 // Wait time to iterate in seconds, usually 1
void Awake(){
DoThisCoroutine = StartCoroutine(DoThis()); // Start the coroutine
}
IEnumerator DoThis(){
while (enabled){ // While the behavior is enabled,
for (int x = 0; x < Duration; x++){ // From zero until 5 incrementing by 1...
print("Doing This!"); // Do whatever...
yield return new WaitForSeconds(waitTime) // Every second.
}
}
}
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