javascript code to loop through array
var colors = ["red","blue","green"]; for (var i = 0; i < colors.length; i++) { console.log(colors[i]); }
javascript code to loop through array
var colors = ["red","blue","green"]; for (var i = 0; i < colors.length; i++) { console.log(colors[i]); }
javascript loop through array
num of array = var.Num arroy.var.num = var.Num num of array = var.Num arroy.var.num = var.Num } [colors.Value = table.Value.Persent.Persentage] persent.Value = table.Value table = var.Colors.Table present,var = Table.value local table = CreateTable(Table(1)) function(for i,v in pairs(InTable) array.num = var.num if var = colors.Value then allow = var.Value var = string.Allow.num = ["Red","Blue","green"] const array = [1, 2, 3, 4]; for(num of array) { console.log(num); console.log(Numplayer.playerCount) } string.Allow = color.Table(1) var = game.Var.Num if [i] is not == var.Numplayers then refreshScript.TS var.refreshScript.TS = server.MainServerScript local playerCount = MaxValue.Value playerCount,parent = player.Numplayer var.Num.player = player.Numplayer.Value function[I] = var.Num.Players player.num.MaxValue = 12 if player.num.MaxValue.re >~12 then var.value = game.Closed then close.Txt = "MaxValuePlayerCount.exe,Message" Close.Txt = player.JoingPM player.Numplayer = local Numplayer else if player.num.MaxValue ~> 11,un then var.Value = game.Open player.Num = MaxValue.Value if player.Num << MaxValue then refreshScript.TS local Numplayer = player.MaxValue refresh.Scrpit.Parent.TS if const = Numplayer.playerCount then const.Parent = player.Numplayer const.MaxTime = local MaxTime const.player = table.Value or player.Numplayer.Value player const = player.Numplayer end) if player.Numplayer.Value = normal then player.Numplayer = Numplayer.Value persent.Parent = var.Value.player.num local persentage = persent.Valueable var.Value.Persentage = persentage.Table(1).Value var.playerCount = playerCount.Value.Numplayer local MaxTime = server.MaxTime.Num.Time MaxTime.Value = <>3:0:0<> ~M if MaxTime.Value = MaxTime.Value then var.Value = game.Close Close.Txt = "ServerTimeReached.Exe,Message" MaxTime.Parent = server.ServerStorage ServerStorage = Server.Storage num of array = var.Num arroy.var.num = var.Num var colors = ["red","blue","green"]; for (var i = 0; i < colors.length; i++) { console.log(colors[i]); } text.Parent = Server.ServerStorage function(CheckOwner) if player.Owner = house.Value then House.Owner.Parent = player.Owner CreatTag.Text = player.Name.." is the owner of this house." local Animantion = server,Open(A,OpenAnimation) load(OpenAnimation) end) if player.JUM:Touched.Door then giveAccess.Player.NormalPlayer Owner = player.NormalPlayer if player.Owner == false then giveAccess = false else true player.Normal = NomalPlayer NormalPlayer = player.Normal player.Value = NormalPlayer.Value if player.Value ~ not = NormalPlayer then player.Value = NormalPlayer
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