js set canvas size
canvas.width = 300;
// or, if you only have the context
ctx.canvas.width = 300;
js set canvas size
canvas.width = 300;
// or, if you only have the context
ctx.canvas.width = 300;
processing set canvas size
int width = 500;
int hight = 500;
void settings(){
size(width, hight);
}
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