getcomponent
ur so stoopid u dum its eeeeeeez to use getcomponent jkust doo
Getcomponent<*A component to get*>().*the thing you need in the component* *100/= true/= false/ color.red
getcomponent
ur so stoopid u dum its eeeeeeez to use getcomponent jkust doo
Getcomponent<*A component to get*>().*the thing you need in the component* *100/= true/= false/ color.red
getcomponent c#
//First script
public class Enemy : MonoBehaviour{
public int health = 10;
public void saySomething(){
Debug.Log("Hi, i am an enemy.");
}
}
//Second script
//There is one thing though,
//if the script is located on another gameobject,
//which will be most likely, you have to somehow
//find that gameobject first. There are many ways of
//doing it, via raycast, collision,
//trigger, find by tag, find by gameobject etc.
//But i will use the simplest way to understand,
//that is declaring public GameObject in player script,
//which contains Enemy, and later you just drag and drop the
//gameobject in the inspector.
public class Player : MonoBehaviour{
//Drag and drop gameobject with script Enemy in inspector
GameObject enemyGameObject;
void Start(){
//We get Enemy component - script
//from public gameobject which contains this script
Enemy enemyScript = enemyGameObject.GetComponent<Enemy>();
//This will debug Enemy health is: 10
Debug.Log("Enemy health is:"+ enemyScript.health)
//This will debug "Hi, i am an enemy."
enemyScript.saySomething();
}
}
unity get component
using UnityEngine;
public class TryGetComponentExample : MonoBehaviour
{
void Start()
{
// Since Unity 2019.2 you can use TryGetComponent to check
// if an object has a component, it will not allocate GC in
// the editor if the object doesn't have one.
if (TryGetComponent(out Rigidbody rigidFound))
{
// Deactivate rigidbody
rigidFound.enabled = false;
}
// For versions below 2019.2 you can do it this way:
// Create a variable
Rigidbody rigidFound = GetComponent<Rigidbody>();
// If the 'Rigidbody' exist in the gameobject
if(rigidFound != null)
{
// Deactivate rigidbody
rigidFound.enabled = false;
}
}
}
getcomponent
public Gameobject a; //this allows you to drag an object into a slot in the unity software
private transform b; //this is a variable that can only be assigned and altered in script
b = a.GetComponent<Transform>(); //this finds the transform component of 'a' and assigns that to 'b'
Copyright © 2021 Codeinu
Forgot your account's password or having trouble logging into your Account? Don't worry, we'll help you to get back your account. Enter your email address and we'll send you a recovery link to reset your password. If you are experiencing problems resetting your password contact us