js image on canvas
base_image = new Image();
base_image.src = 'img/base.png';
base_image.onload = () => ctx.drawImage(base_image, 0, 0);
js image on canvas
base_image = new Image();
base_image.src = 'img/base.png';
base_image.onload = () => ctx.drawImage(base_image, 0, 0);
js canvas draw image
ctx.drawImage(image, x, y) // top left coords
ctx.drawImage(image, x, y, width, height) // scaled
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