javascript set delay
var delayInMilliseconds = 1000; //1 second
setTimeout(function() {
//your code to be executed after 1 second
}, delayInMilliseconds);
javascript set delay
var delayInMilliseconds = 1000; //1 second
setTimeout(function() {
//your code to be executed after 1 second
}, delayInMilliseconds);
javascript count time
// The getTime() method returns the number of milliseconds since midnight of January 1, 1970.
var start = new Date().getTime();
for (i = 0; i < 50000; ++i) {
// do something
}
var end = new Date().getTime();
var time = end - start;
alert('Execution time: ' + time);
javascript time execution
var t0 = performance.now();
doSomething(); // <---- The function you're measuring time for
var t1 = performance.now();
console.log("Call to doSomething took " + (t1 - t0) + " milliseconds.");
timer in javascript
//single event i.e. alarm, time in milliseconds
var timeout = setTimeout(function(){yourFunction()},10000);
//repeated events, gap in milliseconds
var interval = setInterval(function(){yourFunction()},1000);
JavaScript Time
<html>
<head>
<title>JavaScript setHours Method</title>
</head>
<body>
<script>
var dt = new Date();
dt.setHours( dt.getHours() + 2 );
document.write( dt );
</script>
</body>
</html>
js setinterval
function func(){
console.log("Ran")
}
setInterval(func,1000)//Runs the "func" function every second
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