phaser add image
create() {
// x and y are the image's center coordinates
// so e.g. for a background you probably want to use
// gameWidth / 2, gameHeight / 2
const background = this.add.image(100, 100, 'background');
}
phaser add image
create() {
// x and y are the image's center coordinates
// so e.g. for a background you probably want to use
// gameWidth / 2, gameHeight / 2
const background = this.add.image(100, 100, 'background');
}
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