roblox fps
-- messy code but it works ig
local runservice = game:GetService("RunService")
local delta_times = {}
local render_start_old = os.clock()
local after_1s = render_start_old + 1
runservice.RenderStepped:Connect(function()
local render_start = os.clock()
table.insert(delta_times, os.clock() - render_start_old)
render_start_old = render_start
if #delta_times > 0 then
if render_start > after_1s then
table.remove(delta_times, 1)
end
local avg_frame_time = 0
for _, value in pairs(delta_times) do
avg_frame_time += value
end
avg_frame_time /= #delta_times
local fps = nil
if avg_frame_time > 0 then
fps = string.format("%.0f", 1 / avg_frame_time)
end
if fps then
-- set something to "fps" here
end
end
end)