js switch case
switch(expression) {
case x:
// code block
break;
case y:
// code block
break;
default:
// code block
}
js switch case
switch(expression) {
case x:
// code block
break;
case y:
// code block
break;
default:
// code block
}
switch javascript
switch (a) {
case 1:
alert('case 1 executed');
break;
case 2:
alert("case 2 executed");
break;
case 3:
alert("case 3 executed");
break;
case 4:
alert("case 4 executed");
break;
default:
alert("default case executed");
}
c++ switch case statement
switch (n)
{
case 1: // code to be executed if n = 1;
break;
case 2: // code to be executed if n = 2;
break;
default: // code to be executed if n doesn't match any cases
}
javascript switch
//javascript multiple case switch statement
var color = "yellow";
var darkOrLight="";
switch(color) {
case "yellow":case "pink":case "orange":
darkOrLight = "Light";
break;
case "blue":case "purple":case "brown":
darkOrLight = "Dark";
break;
default:
darkOrLight = "Unknown";
}
//darkOrLight="Light"
switch statement in c
#include <stdio.h>
int main(void)
{
int a = 0;
switch(a)
{
case 1 :
statement("a = 1");
break;
case 2 :
printf("a = 2");
break;
default :
printf("a is neither 1 or 2");
break;
}
}
switch case
# This class provides the functionality we want. You only need to look at
# this if you want to know how this works. It only needs to be defined
# once, no need to muck around with its internals.
class switch(object):
def __init__(self, value):
self.value = value
self.fall = False
def __iter__(self):
"""Return the match method once, then stop"""
yield self.match
raise StopIteration
def match(self, *args):
"""Indicate whether or not to enter a case suite"""
if self.fall or not args:
return True
elif self.value in args: # changed for v1.5, see below
self.fall = True
return True
else:
return False
# The following example is pretty much the exact use-case of a dictionary,
# but is included for its simplicity. Note that you can include statements
# in each suite.
v = 'ten'
for case in switch(v):
if case('one'):
print 1
break
if case('two'):
print 2
break
if case('ten'):
print 10
break
if case('eleven'):
print 11
break
if case(): # default, could also just omit condition or 'if True'
print "something else!"
# No need to break here, it'll stop anyway
# break is used here to look as much like the real thing as possible, but
# elif is generally just as good and more concise.
# Empty suites are considered syntax errors, so intentional fall-throughs
# should contain 'pass'
c = 'z'
for case in switch(c):
if case('a'): pass # only necessary if the rest of the suite is empty
if case('b'): pass
# ...
if case('y'): pass
if case('z'):
print "c is lowercase!"
break
if case('A'): pass
# ...
if case('Z'):
print "c is uppercase!"
break
if case(): # default
print "I dunno what c was!"
# As suggested by Pierre Quentel, you can even expand upon the
# functionality of the classic 'case' statement by matching multiple
# cases in a single shot. This greatly benefits operations such as the
# uppercase/lowercase example above:
import string
c = 'A'
for case in switch(c):
if case(*string.lowercase): # note the * for unpacking as arguments
print "c is lowercase!"
break
if case(*string.uppercase):
print "c is uppercase!"
break
if case('!', '?', '.'): # normal argument passing style also applies
print "c is a sentence terminator!"
break
if case(): # default
print "I dunno what c was!"
# Since Pierre's suggestion is backward-compatible with the original recipe,
# I have made the necessary modification to allow for the above usage.
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