"pygame" surface creation
import pygame
from pygame.locals import *
import sys
pygame.init()
displaysurface = pygame.display.set_mode((300, 300))
mySurface = pygame.Surface((50, 50))
mySurface.fill((0,255,0))
mySurface2 = pygame.Surface((100, 50))
mySurface2.fill((0,255,0))
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
displaysurface.blit(mySurface, (50,50))
displaysurface.blit(mySurface2, (50,150))
pygame.display.update()