turtle functions
# .clear(#turtle) clears whole screen, if turtle provide then only turtle input # .goto(x,y) Sends turtle to specified location # .home() Returns to (0,0) # .setx(x) Sends turtle to specified location keeping current y # .sety(y) Sends turtle to specified location keeping current x # .distance(x, y) Returns own distance from specified location. # .towards(x,y) Returns angle of in degrees to turn to target # .penup() Stop marking # .pendown() Start marking # .isdown() returns bool to see if pen is marking # .speed() turtle speed from fastest to slowest(0, 10, 6, 3, 1) # .Showturtle() show # .Hideturtle() hide # .isvisible() is visible # .pen() shows all current data of a turtle