blender pannel
import bpy
from bpy.types import (Panel, Operator)
# ------------------------------------------------------------------------
# Operators
# ------------------------------------------------------------------------
class SimpleOperator(Operator):
"""Print object name in Console"""
bl_idname = "object.simple_operator"
bl_label = "Simple Object Operator"
def execute(self, context):
print (context.object)
return {'FINISHED'}
# ------------------------------------------------------------------------
# Panel in Object Mode
# ------------------------------------------------------------------------
class OBJECT_PT_CustomPanel(Panel):
bl_idname = "object.custom_panel"
bl_label = "My Panel"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "Tools"
bl_context = "objectmode"
@classmethod
def poll(self,context):
return context.object is not None
def draw(self, context):
layout = self.layout
obj = context.object
layout.label(text="Properties:")
col = layout.column(align=True)
row = col.row(align=True)
row.prop(obj, "show_name", toggle=True, icon="FILE_FONT")
row.prop(obj, "show_wire", toggle=True, text="Wireframe", icon="SHADING_WIRE")
col.prop(obj, "show_all_edges", toggle=True, text="Show all Edges", icon="MOD_EDGESPLIT")
layout.separator()
layout.label(text="Operators:")
col = layout.column(align=True)
col.operator(SimpleOperator.bl_idname, text="Execute Something", icon="CONSOLE")
col.operator(SimpleOperator.bl_idname, text="Execute Something Else", icon="CONSOLE")
layout.separator()
# ------------------------------------------------------------------------
# Registration
# ------------------------------------------------------------------------
def register():
bpy.utils.register_class(OBJECT_PT_CustomPanel)
bpy.utils.register_class(SimpleOperator)
def unregister():
bpy.utils.unregister_class(OBJECT_PT_CustomPanel)
bpy.utils.unregister_class(SimpleOperator)
if __name__ == "__main__":
register()