install pygame on mac
python3 -m pip install -U pygame==2.0.0.dev6
install pygame on mac
python3 -m pip install -U pygame==2.0.0.dev6
python pygame
# Be sure to install pygame via pip
import pygame
import sys
# initialize it
pygame.init()
# configurations
frames_per_second = 30
window_height = 600
window_width = 400
# colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
BLUE = (0, 0, 255)
# creating window
display = pygame.display.set_mode((window_width, window_height))
# creating our frame regulator
clock = pygame.time.Clock()
# forever loop
while True:
# frame clock ticking
clock.tick(frames_per_second)
# frame Drawing
display.fill(WHITE)
# event loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
pip install pygame
py -m pip install -U pygame --user
pygame python
# Pygame boiler plate
# Should have a red square on screen if run
# pip3 install pygame
import pygame
screen = pygame.display.set_mode((1280, 720))
running = True
while running:
screen.fill((0, 0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.draw.rect(screen, (255, 0, 0), ((10, 10), (50, 50)))
pygame.display.update()
pygame.quit()
Python, pygame
import sys
import pygame
pygame.init()
screen = pygame.display.set_mode((800, 400))
pygame.display.set_caption('Amogus Adventures')
clock = pygame.time.Clock()
test_font = pygame.font.Font('Graphics/Pixeltype.ttf', 50)
StartButton = pygame.image.load('Graphics/STARTAS.png')
GameStart = pygame.image.load('Graphics/gamestart.png')
text_surface = test_font.render('Press enter to play!', True, 'Green')
StartButton2 = pygame.image.load('Graphics/STARTAS2.png')
class Game:
def __init__(self):
self.screen = pygame.display.set_mode((800, 400))
self.position = (100, 70)
self.size = (325,125)
self.rect = pygame.Rect(self.position, self.size)
self.color = pygame.Color("red")
pygame.display.set_caption('Amogus Adventures')
def run(self):
FPS = 60
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
mouse_position = pygame.mouse.get_pos()
left_button,_,_ = pygame.mouse.get_pressed()
if self.rect.collidepoint(mouse_position) and left_button:
# Clicked, do your code, start your game
print('clicked')
pygame.draw.rect(self.screen, pygame.Color("green"), self.rect)
else:
# Not clicked, do normal stuff
pygame.draw.rect(self.screen, pygame.Color("red"), self.rect)
clock.tick(FPS)
pygame.display.update()
screen.blit(GameStart,(0,0))
screen.blit(StartButton,(0,0))
screen.blit(text_surface,(115,25))
if __name__ == '__main__':
pygame.init()
Game().run()
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