Answers for "python pygame module"

26

python pygame

# Be sure to install pygame via pip

import pygame
import sys

# initialize it
pygame.init()

# configurations
frames_per_second = 30
window_height = 600
window_width = 400

# colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
BLUE = (0, 0, 255)

# creating window
display = pygame.display.set_mode((window_width, window_height))

# creating our frame regulator
clock = pygame.time.Clock()

# forever loop
while True:
  # frame clock ticking
  clock.tick(frames_per_second)
  
  # frame Drawing
  display.fill(WHITE)
  
  # event loop
  for event in pygame.event.get():
    if event.type == pygame.QUIT:
      pygame.quit()
      sys.exit()
Posted by: Guest on September-19-2020
2

pygame setup

import pygame
pygame.init()

win = pygame.display.set_mode((500,500))
pygame.display.set_caption("First Game")

x = 50
y = 50
width = 40
height = 60
vel = 5

run = True

while run:
    pygame.time.delay(100) # This will delay the game the given amount of milliseconds. In our casee 0.1 seconds will be the delay

    for event in pygame.event.get():  # This will loop through a list of any keyboard or mouse events.
        if event.type == pygame.QUIT: # Checks if the red button in the corner of the window is clicked
            run = False  # Ends the game loop

pygame.quit()  # If we exit the loop this will execute and close our game
Posted by: Guest on April-19-2020
5

pygame python

# Pygame boiler plate
# Should have a red square on screen if run
# pip3 install pygame

import pygame

screen = pygame.display.set_mode((1280, 720))

running = True
while running:
	screen.fill((0, 0, 0))
  
	for event in pygame.event.get():
		if event.type == pygame.QUIT:
			running = False

	pygame.draw.rect(screen, (255, 0, 0), ((10, 10), (50, 50)))
            
	pygame.display.update()
    
pygame.quit()
Posted by: Guest on June-04-2021
0

Python, pygame

import sys
import pygame

pygame.init()
    
screen = pygame.display.set_mode((800, 400))
pygame.display.set_caption('Amogus Adventures')
clock = pygame.time.Clock()

test_font = pygame.font.Font('Graphics/Pixeltype.ttf', 50)
StartButton = pygame.image.load('Graphics/STARTAS.png')
GameStart = pygame.image.load('Graphics/gamestart.png')
text_surface = test_font.render('Press enter to play!', True, 'Green')
StartButton2 = pygame.image.load('Graphics/STARTAS2.png')
class Game:
    def __init__(self):
        self.screen = pygame.display.set_mode((800, 400))
        self.position = (100, 70)
        self.size = (325,125)
        self.rect = pygame.Rect(self.position, self.size)
        self.color = pygame.Color("red")
        pygame.display.set_caption('Amogus Adventures')

    def run(self):
        FPS = 60
        clock = pygame.time.Clock()
    
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    sys.exit()
 
            mouse_position = pygame.mouse.get_pos()
            left_button,_,_ = pygame.mouse.get_pressed()
            if self.rect.collidepoint(mouse_position) and left_button:
                # Clicked, do your code, start your game
                print('clicked')
                
                pygame.draw.rect(self.screen, pygame.Color("green"), self.rect)
            else:
                # Not clicked, do normal stuff
                pygame.draw.rect(self.screen, pygame.Color("red"), self.rect)
 
            clock.tick(FPS)
            pygame.display.update()

            screen.blit(GameStart,(0,0))
            screen.blit(StartButton,(0,0))
            screen.blit(text_surface,(115,25))
            
if __name__ == '__main__':
    pygame.init()
    Game().run()
Posted by: Guest on August-24-2021

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