godot code for movement
extends KinematicBody2D var velocity = Vector2.ZERO func _physics_process(delta): if Input. is_action_pressed("ui_right"): position.x += 4 elif Input. is_action_pressed("ui_left"): position.x -= 4 elif Input. is_action_pressed("ui_up"): position.y -= 4 elif Input. is_action_pressed("ui_down"): position.y += 4 move_and_collide(velocity) #this one it the best and most simple one