pygame draw circle
window = pygame.display.set_mode(300, 300)
colour = (0,0,255) #green
circle_x_&_y = (150, 50)
circle_radius = 12
border_width = 0 #0 = filled circle
pygame.draw.circle(window, colour, circle_x_&_y, circle_radius, border_width)
pygame draw circle
window = pygame.display.set_mode(300, 300)
colour = (0,0,255) #green
circle_x_&_y = (150, 50)
circle_radius = 12
border_width = 0 #0 = filled circle
pygame.draw.circle(window, colour, circle_x_&_y, circle_radius, border_width)
how to make a rectangle in pygame
# make the x position, y position, width and the height of the rectangle
x_pos = 20
y_pos = 20
width = 50
height = 50
# make the rectangle variable
rectangle = pygame.Rect(x_pos, y_pos, width, height)
# now add this to a surface, add a colour and the rectangle and make it a function
def make_rect():
pygame.draw.rect(surface, (RGB colour in this tuple), rectangle)
# after this add it to your infinite loop
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
make_rect()
pygame.display.update()
draw a line pygame
pygame.draw.line(surface, color, start_pos, end_pos, width)
pygame circle
circle(surface, color, center, radius)
pygame draw rect syntax
pygame.draw.rect(SURFACE, RGB_COLOR, (X, Y, WIDTH, HEIGHT))
pygame.draw.rect()
gameDisplay = pygame.display.set_mode((width,height))
bright_blue =(0,255,255)
# draw rectangle
pygame.draw.rect(gameDisplay, bright_blue ,(611,473,100,50))
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