python pygame tutorial coderslegacy
#Setting up FPS
FPS = 60
FramePerSec = pygame.time.Clock()
#Creating colors
BLUE = (0, 0, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
#Other Variables for use in the program
SCREEN_WIDTH = 400
SCREEN_HEIGHT = 600
SPEED = 5
SCORE = 0
#Setting up Fonts
font = pygame.font.SysFont("Verdana", 60)
font_small = pygame.font.SysFont("Verdana", 20)
game_over = font.render("Game Over", True, BLACK)
background = pygame.image.load("Command Center/Lessons/AnimatedStreet.png")
#Create a white screen
DISPLAYSURF = pygame.display.set_mode((400,600))
DISPLAYSURF.fill(WHITE)
pygame.display.set_caption("Game")
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("Enemy.png")
self.surf = pygame.Surface((42, 70))
self.rect = self.surf.get_rect(center = (random.randint(40,SCREEN_WIDTH-40)
, 0))
def move(self):
global SCORE
self.rect.move_ip(0,SPEED)
if (self.rect.top > 600):
SCORE += 1
self.rect.top = 0
self.rect.center = (random.randint(40, SCREEN_WIDTH - 40), 0)
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("Player.png")
self.surf = pygame.Surface((40, 75))
self.rect = self.surf.get_rect(center = (160, 520))
def move(self):
pressed_keys = pygame.key.get_pressed()
#if pressed_keys[K_UP]:
#self.rect.move_ip(0, -5)
#if pressed_keys[K_DOWN]:
#self.rect.move_ip(0,5)
if self.rect.left > 0:
if pressed_keys[K_LEFT]:
self.rect.move_ip(-5, 0)
if self.rect.right < SCREEN_WIDTH:
if pressed_keys[K_RIGHT]:
self.rect.move_ip(5, 0)
#Setting up Sprites
P1 = Player()
E1 = Enemy()
#Creating Sprites Groups
enemies = pygame.sprite.Group()
enemies.add(E1)
all_sprites = pygame.sprite.Group()
all_sprites.add(P1)
all_sprites.add(E1)
#Adding a new User event
INC_SPEED = pygame.USEREVENT + 1
pygame.time.set_timer(INC_SPEED, 1000)
#Game Loop
while True:
#Cycles through all events occurring
for event in pygame.event.get():
if event.type == INC_SPEED:
SPEED += 0.5
if event.type == QUIT:
pygame.quit()
sys.exit()
DISPLAYSURF.blit(background, (0,0))
scores = font_small.render(str(SCORE), True, BLACK)
DISPLAYSURF.blit(scores, (10,10))
#Moves and Re-draws all Sprites
for entity in all_sprites:
DISPLAYSURF.blit(entity.image, entity.rect)
entity.move()
#To be run if collision occurs between Player and Enemy
if pygame.sprite.spritecollideany(P1, enemies):
pygame.mixer.Sound('crash.wav').play()
time.sleep(0.5)
DISPLAYSURF.fill(RED)
DISPLAYSURF.blit(game_over, (30,250))
pygame.display.update()
for entity in all_sprites:
entity.kill()
time.sleep(2)
pygame.quit()
sys.exit()
pygame.display.update()
FramePerSec.tick(FPS)