Answers for "using pygame"

14

pygame example

1 # Simple pygame program
 2 
 3 # Import and initialize the pygame library
 4 import pygame
 5 pygame.init()
 6 
 7 # Set up the drawing window
 8 screen = pygame.display.set_mode([500, 500])
 9 
10 # Run until the user asks to quit
11 running = True
12 while running:
13 
14     # Did the user click the window close button?
15     for event in pygame.event.get():
16         if event.type == pygame.QUIT:
17             running = False
18 
19     # Fill the background with white
20     screen.fill((255, 255, 255))
21 
22     # Draw a solid blue circle in the center
23     pygame.draw.circle(screen, (0, 0, 255), (250, 250), 75)
24 
25     # Flip the display
26     pygame.display.flip()
27 
28 # Done! Time to quit.
29 pygame.quit()
Posted by: Guest on September-26-2020
26

python pygame

# Be sure to install pygame via pip

import pygame
import sys

# initialize it
pygame.init()

# configurations
frames_per_second = 30
window_height = 600
window_width = 400

# colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
BLUE = (0, 0, 255)

# creating window
display = pygame.display.set_mode((window_width, window_height))

# creating our frame regulator
clock = pygame.time.Clock()

# forever loop
while True:
  # frame clock ticking
  clock.tick(frames_per_second)
  
  # frame Drawing
  display.fill(WHITE)
  
  # event loop
  for event in pygame.event.get():
    if event.type == pygame.QUIT:
      pygame.quit()
      sys.exit()
Posted by: Guest on September-19-2020
0

pygame tutorial

import pygame

pygame.init()
Posted by: Guest on October-09-2020
0

pygame tutorial

crashed = False

while not crashed:

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            crashed = True

        print(event)

    pygame.display.update()
    clock.tick(60)
Posted by: Guest on October-09-2020
-1

pygame tutorial

clock = pygame.time.Clock()
Posted by: Guest on October-09-2020

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