Time delay C# unity
void start()
StartCoroutine(Text());
IEnumerator Text() // <- its a standalone method
{
Debug.Log("Hello")
yield return new WaitForSeconds(3)
Debug.Log("ByeBye")
}
Time delay C# unity
void start()
StartCoroutine(Text());
IEnumerator Text() // <- its a standalone method
{
Debug.Log("Hello")
yield return new WaitForSeconds(3)
Debug.Log("ByeBye")
}
how to make a method wait in unity
public float timeLeft = 30.0f
void Update()
{
timeLeft -= Time.deltaTime;
if (timeLeft < 0)
{
//Do your method here
}
}
wait for a second unity
void Start()
{
//Start the coroutine we define below named ExampleCoroutine.
StartCoroutine(ExampleCoroutine());
}
IEnumerator ExampleCoroutine()
{
//Print the time of when the function is first called.
Debug.Log("Started Coroutine at timestamp : " + Time.time);
//yield on a new YieldInstruction that waits for 5 seconds.
yield return new WaitForSeconds(5);
//After we have waited 5 seconds print the time again.
Debug.Log("Finished Coroutine at timestamp : " + Time.time);
}
wait time in unity
using System.Collections;
private void Start()
{
StartCoroutine(Wait());
}
IEnumerator Wait()
{
//To wait, type this:
//Stuff before waiting
yield return new WaitForSeconds(/*number of seconds*/);
//Stuff after waiting.
}
wait in unity
IEnumerator wait(float waitTime){ //creating a function
yield return new WaitForSeconds(waitTime); //tell unity to wait!!
}
void Start(){
print("start");
wait(1); ///using function
print("Good night")
}
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