# Snake Game
import turtle
import random
import time
score = 0
# screen
screen = turtle.Screen()
screen.bgcolor("black")
screen.title("Snake Game By Atharva")
screen.tracer(0)
# Snake
snake = turtle.Turtle()
snake.shape("square")
snake.color("green")
snake.penup()
snake_pos = "None"
# apple
apple = turtle.Turtle()
apple.shape("circle")
apple.color("red")
apple.penup()
apple.goto(0, 100)
# classes
class SnakeMovements:
y = 0
x = 0
snpos = snake_pos
snpos = None
def main(self):
if self.snpos == "up":
self.y = snake.ycor()
snake.sety(self.y + 15)
if self.snpos == "down":
self.y = snake.ycor()
snake.sety(self.y - 15)
if self.snpos == "right":
self.x = snake.xcor()
snake.setx(self.x + 15)
if self.snpos == "left":
self.x = snake.xcor()
snake.setx(self.x - 15)
def SnakeUp(self):
self.snpos = "up"
def SnakeDown(self):
self.snpos = "down"
def SnakeRight(self):
self.snpos = "right"
def SnakeLeft(self):
self.snpos = "left"
instanceVar = SnakeMovements()
# Keyboard Binding
screen.listen()
screen.onkeypress(instanceVar.SnakeUp, "Up")
screen.onkeypress(instanceVar.SnakeDown, "Down")
screen.onkeypress(instanceVar.SnakeRight, "Right")
screen.onkeypress(instanceVar.SnakeLeft, "Left")
# Mainloop of the game
while True:
if snake.distance(apple) < 20:
score += 1
print(score)
applex = random.randint(-290, 290)
appley = random.randint(-290, 290)
apple.goto(applex, appley)
time.sleep(0.1)
instanceVar.main()
screen.update()
Posted by: Guest
on November-30-2020
1
how to make a simple game in python
# player move forever forward
# background a colour
# bubble for player to collect
import turtle
import random
import time
# quick variables
player_speed = 0.2
# making the turtles
player = turtle.Turtle()
enemy = turtle.Turtle()
bubble = turtle.Turtle()
window = turtle.Screen()
display = turtle.Turtle()
# turtle setup
display.penup()
player.penup()
display.hideturtle()
player.hideturtle()
bubble.hideturtle()
enemy.hideturtle()
# introduction
window.bgcolor("sky blue")
display.setposition(-200, 100)
display.write("Use the arrow keys to move left and right", font = ['Arial', 20, 'normal'])
count_down_to_start = 5
display.setposition(-200 , -100)
display.write("The game will start in {} seconds." . format(count_down_to_start), font = ['Arial', 20, 'normal'])
time.sleep(2)
for count in range(5):
time.sleep(1)
count_down_to_start = count_down_to_start - 1
display.clear()
display.write("The game will start in {} seconds.".format(count_down_to_start), font = ['Arial', 20, 'normal'])
# more turtle setup
display.showturtle()
player.showturtle()
bubble.showturtle()
random_color = ["orange", "sky blue", "green", "red", "purple", "black", "turquoise"]
score = 2
display.clear()
display.setposition(0, 200)
display.write("Score: 0", font = ['Arial', 20, 'normal'])
bubble.color(random.choice(random_color))
enemy.color(random.choice(random_color))
display.hideturtle()
turtle.hideturtle()
enemy.showturtle()
player.color("red")
window.bgcolor("pink")
enemy.shape("square")
player.shape("turtle")
bubble.shape("circle")
enemy.turtlesize(1)
player.turtlesize(2)
enemy.penup()
bubble.penup()
player.penup()
window.tracer(0)
# functions
def forward_faster():
player.forward(1)
def player_left():
player.left(15)
player.forward(1)
def player_right():
player.right(15)
player.forward(1)
def bubble_teleport():
bubble.setx(random.randint(-400, 400))
bubble.sety(random.randint(-250, 250))
bubble.color(random.choice(random_color))
bubble.dot(50)
def enemy_teleport():
enemy.setx(random.randint(-400, 400))
enemy.sety(random.randint(-250, 250))
enemy.color(random.choice(random_color))
enemy.shape("square")
# movement keys
window.onkeypress(player_left, "Left")
window.onkeypress(player_right, "Right")
window.onkeypress(forward_faster, "Up")
window.listen()
bubble_teleport()
enemy_teleport()
# game loop
while True:
player.forward(player_speed)
window.update()
# if the player is touching bubble teleport
if player.distance(bubble) < 40:
bubble.clear()
bubble_teleport()
score = score + 2
display.clear()
display.write("Score: {}".format(score), font = ["Arial", 20, "normal"])
enemy.clear()
enemy_teleport()
# if player is on the side of the screen teleport
if player.xcor() > 600:
player.setx(-600)
if player.xcor() < -600:
player.setx(600)
if player.ycor() > 300:
player.sety(-300)
if player.ycor() < -300:
player.sety(300)
# if the enemy is touching bubble teleport
if enemy.distance(bubble) < 50:
enemy.clear()
enemy_teleport()
if player.distance(enemy) < 40:
enemy.clear()
enemy_teleport()
score = -1
display.clear()
display.write("Score: {}".format(score), font=["Arial", 20, "normal"])
if score < 0:
player.hideturtle()
display.clear()
enemy.hideturtle()
bubble.hideturtle()
display.setposition(-70, 0)
display.write("you died", font=["Arial", 50, "normal"])
time.sleep(200)
if score == 10:
enemy.turtlesize(2)
if score == 20:
enemy.turtlesize(4)
if score > 22:
player.hideturtle()
display.clear()
enemy.hideturtle()
bubble.hideturtle()
display.setposition(-70, 0)
display.write("You Win!!!", font=["Arial", 50, "normal"])
time.sleep(200)
Posted by: Guest
on October-30-2021
0
how to make a game in python
#modules required - time and random
#Game 1
#Password game
import time
import random
Password = ['1', '2', 'a', 'G', '5', '89']
answer = input('Guess the password')
print(random.choice(Password)+' is the password')
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