pygame center text in rect
# draw text
font = pygame.font.Font(None, 25)
text = font.render("You win!", True, BLACK)
text_rect = text.get_rect(center=(SCREEN_WIDTH/2, SCREEN_HEIGHT/2))
screen.blit(text, text_rect)
pygame center text in rect
# draw text
font = pygame.font.Font(None, 25)
text = font.render("You win!", True, BLACK)
text_rect = text.get_rect(center=(SCREEN_WIDTH/2, SCREEN_HEIGHT/2))
screen.blit(text, text_rect)
pygame zero how to draw text
screen.draw.text("Text color", (50, 30), color="orange")
screen.draw.text("Font name and size", (20, 100), fontname="Boogaloo", fontsize=60)
screen.draw.text("Positioned text", topright=(840, 20))
screen.draw.text("Allow me to demonstrate wrapped text.", (90, 210), width=180, lineheight=1.5)
screen.draw.text("Outlined text", (400, 70), owidth=1.5, ocolor=(255,255,0), color=(0,0,0))
screen.draw.text("Drop shadow", (640, 110), shadow=(2,2), scolor="#202020")
screen.draw.text("Color gradient", (540, 170), color="red", gcolor="purple")
screen.draw.text("Transparency", (700, 240), alpha=0.1)
screen.draw.text("Vertical text", midleft=(40, 440), angle=90)
screen.draw.text("All together now:nCombining the above options",
midbottom=(427,460), width=360, fontname="Boogaloo", fontsize=48,
color="#AAFF00", gcolor="#66AA00", owidth=1.5, ocolor="black", alpha=0.8)
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