.fill pygame
while running:
event = pygame.event.poll()
if event.type == pygame.QUIT:
running=0
screen.fill((0,0,255))
pygame.display.flip()
.fill pygame
while running:
event = pygame.event.poll()
if event.type == pygame.QUIT:
running=0
screen.fill((0,0,255))
pygame.display.flip()
pygame surface
size = width, height = (32, 32)
empty_surface = pygame.Surface(size)
pygame surface
# blitting a surface into another surface
screen.blit(my_image, (0, 0))
pygame.display.update() # or pygame.display.flip()
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