pygame holding a button down
while running:
keys = key.get_pressed()
if keys[K_DOWN]:
print "DOWN"
for e in event.get():
pass
pygame holding a button down
while running:
keys = key.get_pressed()
if keys[K_DOWN]:
print "DOWN"
for e in event.get():
pass
pygame right mouse button
if event.type == pygame.MOUSEBUTTONDOWN:
print(event.button)
how to get a mouse press not hold in pygame
class Button(object):
def __init__(self,x,y,width,height,color):
self.rect = pygame.Rect(x,y,width,height)
self.image=pygame.draw.rect(screen, color,(self.rect),)
self.x=x
self.y=y
self.width=width
self.height=height
def check(self):
return self.rect.collidepoint(pygame.mouse.get_pos())
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