pygame keydown
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
return True
pygame keydown
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
return True
key pressed pygame
letters = {x: pygame.key.key_code(x) for x in "abcdefghijklmnopqrstuvwxyz"}
touche = pygame.key.get-pressed()
for (l, value) in letters.items() :
if touche[value] :
print(f"The letter {l} has been pressed ;)")
keyboard events pygame
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
exit(0)
elif event.key == pygame.K_LEFT:
print("You pressed LEFT")
elif event.key == pygame.K_RIGHT:
print("You pressed RIGHT")
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