gdScript onready
#this variable will bw=e created when the scene tree is ready
# used for reference of node from tree
onready var timer := $Timer
gdScript onready
#this variable will bw=e created when the scene tree is ready
# used for reference of node from tree
onready var timer := $Timer
gdscript default parameters
func foo(a,b=1,c=2):
...
foo("first param", "second param") # the third parameter will have the default value "2"
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