pygame boilerplate
#!/usr/bin/env python2
import pygame
import random
WIDTH = 360
HEIGHT = 480
FPS = 30
# Define Colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
## initialize pygame and create window
pygame.init()
pygame.mixer.init() ## For sound
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("<Your game>")
clock = pygame.time.Clock() ## For syncing the FPS
## group all the sprites together for ease of update
all_sprites = pygame.sprite.group()
## Game loop
running = True
while running:
#1 Process input/events
clock.tick(FPS) ## will make the loop run at the same speed all the time
for event in pygame.event.get(): # gets all the events which have occured till now and keeps tab of them.
## listening for the the X button at the top
if event.type == pygame.QUIT:
running = False
#2 Update
all_sprites.update()
#3 Draw/render
screen.fill(BLACK)
all_sprites.draw(screen)
########################
### Your code comes here
########################
## Done after drawing everything to the screen
pygame.display.flip()
pygame.quit()