draw image pygame
import pygame as pg pg.init() screen = pg.display.set_mode((display_width,display_height)) # load the image in with file name yourImg = pg.image.load('yourImg.png') def showImg(x,y): # pass the image and x,y values to screen screen.blit(yourImg, (x,y)) done = False while not done: for event in pg.event.get(): if event.type == pg.QUIT: pg.quit() quit() # call the function showImg(10,10) pg.display.update() pg.quit() quit()