Answers for "python pygame display image"

3

load images pygame

import pygame
from pygame.locals import*
img = pygame.image.load('clouds.bmp')

white = (255, 64, 64)
w = 640
h = 480
screen = pygame.display.set_mode((w, h))
screen.fill((white))
running = 1

while running:
    screen.fill((white))
    screen.blit(img,(0,0))
    pygame.display.flip()
Posted by: Guest on December-04-2020
2

draw image pygame

import pygame as pg

pg.init()

screen = pg.display.set_mode((display_width,display_height))

# load the image in with file name
yourImg = pg.image.load('yourImg.png')
def showImg(x,y):
  	# pass the image and x,y values to screen
    screen.blit(yourImg, (x,y))
    
done = False
while not done:
  	for event in pg.event.get():
      if event.type == pg.QUIT:
        pg.quit()
        quit()
    # call the function
	showImg(10,10)
    pg.display.update()
pg.quit()
quit()
Posted by: Guest on November-27-2020
0

pygame show image

import pygame


pygame.init()


display_width = 800
display_height = 600

gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('A bit Racey')

black = (0,0,0)
white = (255,255,255)

clock = pygame.time.Clock()
crashed = False
carImg = pygame.image.load('racecar.png')

def car(x,y):
    gameDisplay.blit(carImg, (x,y))

x =  (display_width * 0.45)
y = (display_height * 0.8)

while not crashed:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            crashed = True

    gameDisplay.fill(white)
    car(x,y)

        
    pygame.display.update()
    clock.tick(60)

pygame.quit()
quit()
Posted by: Guest on July-17-2021

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