for loop
// Unity for loop coroutine (repeat something every x seconds for x time)
Coroutine doThisCoroutine; // (Create a coroutine for stopping)
int duration = 5 // (Duration, whatever you want it to be)
float waitTime = 1 // Wait time to iterate in seconds, usually 1
void Awake(){
DoThisCoroutine = StartCoroutine(DoThis()); // Start the coroutine
}
IEnumerator DoThis(){
while (enabled){ // While the behavior is enabled,
for (int x = 0; x < Duration; x++){ // From zero until 5 incrementing by 1...
print("Doing This!"); // Do whatever...
yield return new WaitForSeconds(waitTime) // Every second.
}
}
}